Assembling the chicken coop scene in Maya

After making all the off the assets for the scene separately we imported them in to one scene using a top down map orthographic. Most of the objects had to be scaled to the right size. The lighting for the scene was applied in to forms, a directional light source to represent the sun and a sky dome for the general lighting. Both of which produced the shadows in the scene. Basic colors have been blocked in but the coop, floor and barn still require texturing.

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