Building a chicken coop in Maya


In preparation for making are chosen concept art pieces into a 3D scene, we are creating another scene first which includes this chicken coup. It is currently halve done as most of the parts are using the same UVs. As of such it is easier to do the UVs now before mirroring the components then to do them all individually. By the time I finished the base part with the separate planks I found that sculpting the other individual parts was straight forward as well as using the edge loop for the textures. Only had trouble with the base as there was multiple parts to it. This exercise helped show me that everything being modeled starts from basic shapes that are made into the right shape using the templates for reference.

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