Toolkit 1: Animation: lesson 6-The walk cycle



Moving on from the last few lessons, we moved on to walk cycles which is probably the hardest animation for an animator to do which ironic considering how common they are. One step is 12 frames long which means two steps is 24, however these walk cycles are 13 frames long per a step because of spacing issues. The top GIF is where every pose for two steps has been made but they are positioned at an even distance that makes it look like the character is sliding on ice skates rather than walking. Beneath is the second GIF where those two steps have been layered on top of each other in two places to make the character walk more normal. I am confident I understand the different poses that make up a walk, walking is essentially where we fall and catch are selves with the other foot. The arm that swings forward is the opposite to the leg that is moving forward. As covered from Disney 12 principles of animation, every movement has a curve to it which can be seen here in the arms and how the head moves up and down in curves. The hardest part I found was getting the legs the same width and keeping consistent which can be seen here where the legs shrink and grow at certain parts which might not be noticeable.

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