Using the panning shot in Maya

Todays lesson was about looking at different camera shots and applying them in maya, the first of which was the panning shot. The panning shot is simply moving the camera from left to right or vice versa as can be seen in this scene. Here the camera is rigged and has extra channels for different movements. One of which is labeled as pan which was used here by first creating a keynote for where the character first emerges with the camera pointing at them. I then did the same on the frame where the character goes through the door, for every frame in between the camera will move from facing one door to the other door.

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