The first character design lesson focused on a lot of the basics when it comes to creating characters which includes understanding the character you are making before drawing them. Otherwise we looked at different character archetypes such as the hero or villain, different styles that could be used to draw them, the different shapes that can be used to draw a particular kind of character as well as body proportions. In terms of styles they range from making a character very realistic to being more cartoony which was demonstrated in the first exercise. At random we where given characters that we had to take from one end of the spectrum to the other. I was given danger mouse that was very cartoony so I had to make him more realistic. The main differences from the two styles is that the realistic approach involves making the head smaller, using more complex shapes and realistic body proportions. The second exercise revolved more around shapes. Characters with square shapes lo
Hey Charlie,
ReplyDeletea solid OGR, well done.
you might want to give your orthographs a quick pass in Photoshop, use the levels to grey the white and darken your line work, this will make them easier to read once you have them in Maya.
Think about how you are going to model the details such as window frames etc. As they will add additional life and detail to your world.
You should also start thinking about how you are going to texture your models, and what sort of stylisation you are going to apply.