The 12 Principles of Animation Squash and stretch Where a person or object is drawn to look like they stretch by getting longer in mid air and then squash by by getting flatter when they land. This is all done without changing the original size of the object. It creates an illusion that the drawings have some form of weight to them when they don’t they are drawings. The squash and stretch is usually demonstrated with a ball which I will use the one I made in the lessons as an example. The ball stretches in mid air by becoming longer until it reaches the highest points of the jump where the shape returns to its normal round shape. When the ball lands it squashes in one frame to make it look like the ball has some form of weight when it does not. Anticipation The anticipation is the build up to an important action such as a character about to run or throwing a ball. Usually done by having a shorter action happen first such as stepping back before runn...
Hey Charlie,
ReplyDeletea solid OGR, well done.
you might want to give your orthographs a quick pass in Photoshop, use the levels to grey the white and darken your line work, this will make them easier to read once you have them in Maya.
Think about how you are going to model the details such as window frames etc. As they will add additional life and detail to your world.
You should also start thinking about how you are going to texture your models, and what sort of stylisation you are going to apply.